Remaneus
Remaneus
Equipment
| Slot | Type | Set | Trait | Enchantment |
|---|---|---|---|---|
| Head | Light | Ilambris | Impenetrable | Max Health |
| Shoulders | Medium | Ilambris | Impenetrable | Max Magicka |
| Chest | Heavy | Vampire's Kiss | Reinforced | Max Health |
| Hands | Light | Mad Tinkerer | Divines | Max Health |
| Waist | Light | Mad Tinkerer | Divines | Max Magicka |
| Legs | Heavy | Vampire's Kiss | Reinforced | Max Health |
| Feet | Light | Mad Tinkerer | Impenetrable | Max Health |
| Neck | NA | Mad Tinkerer | Arcane | Magicka Recovery |
| Ring-R | NA | Mad Tinkerer | Arcane | Magicka Recovery |
| Ring-L | NA | Vampire's Kiss | Infused | Reduce Spell Cost |
| Weapon | Inferno Staff | Vampire's Kiss | Nirnhoned | Magicka Damage/Health Restore |
| Backup | Inferno Staff | Vampire's Kiss | Nirnhoned | Magicka Damage/Health Restore |
Vampire's Kiss (Craftable)5/5 Link
LEVEL 50
CHAMPION 160
(2 items) Adds 1096 Max Stamina
(3 items) Adds 1096 Max Magicka
(4 items) Adds 1096 Max Stamina, adds 1096 Max Magicka
(5 items) Adds 129 Weapon and Spell Damage, When you kill an enemy, you heal for 11040 Health over 10 seconds. This effect scales off the higher of your Max Magicka or Stamina.
Mad Tinkerer (Overland) 5/5 Link
LEVEL 50
CHAMPION 160
(2 items) Adds 657 Critical Chance
(3 items) Adds 657 Critical Chance
(4 items) Adds 129 Weapon and Spell Damage
(5 items) When you deal damage, a Verminous Fabricant will be summoned that will charge the nearest enemy, doing 1,504 Shock Damage to all enemies in its path, knocking them into the air, and stunning them for 2 seconds. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
Ilambris (Crypt of Hearts I)2/2 Link
LEVEL 50
CHAMPION 160
(1 items) Adds 1096 Max Magicka
(2 items) When you deal Flame or Shock Damage, you have a 33% chance to summon a meteor shower of the damage type that deals 145 Flame Damage and 145 Shock Damage to all enemies within 4 meters every 1 seconds for 5 seconds. Each effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
Skill Bars
| X | Y | B | LB | RB | Ultimate |
|---|---|---|---|---|---|
Scribing
Grimoires
- Banner Bearer
- Elemental Explosion
- Mender's Bond
- Shield Throw
- Smash
- Soul Burst
- Torchbearer
- Trample
- Traveling Knife
- Ulfsid's Contingency
- Vault
- Weild Soul
Focus
- Bleed Damage
- Damage Shield
- Disease Damage
- Dispel
- Flame Damage
- Frost Damage
- Generate Ultimate
- Healing
- Immobilize
- Knockback
- Magic Damage
- Mitigation
- Multi-Target
- Physical Damage
- Poison Damage
- Pull
- Restore Resources
- Shock Damage
- Stun
- Taunt
- Trauma
Signature
- Anchorite's Cruelty
- Anchorite's Potency
- Assassin's Misery
- Cavalier's Charge
- Class Mastery
- Crusader's Defiance
- Druid's Resurgence
- Fencer's Perry
- Gladiator's Tenacity
- Growing Impact
- Hunter's Snare
- Immobilizing Strike
- Knight's Valor
- Leeching Thirst
- Lingering Torment
- Sage's Remedy
- Thief's Swiftness
- Warmage's Defense
- Warrior's Opportunity
- Wayfarer's Mystery
Affix
- Berserk
- Breach
- Brittle
- Brutality and Sorcery
- Courage
- Cowardice
- Defile
- Empower
- Enveneration
- Evasion
- Expedition
- Force
- Heroism
- Intellect and Endurance
- Interupt
- Lifesteal
- Magicsteal
- Maim
- Mangle
- Off Balance
- Protection
- Resolve
- Savagery and Prophecy
- Uncertainty
- Vitality
- Vulnerability
Research
Clothing
- Robe and Jerkin (Light)
- Sturdy
- Impenetrable
- Reinforced
- Well-Fitted
- Training
- Infused
- Invigorating
- Divines
- Nirnhorned
- Shoes (Light)
- Sturdy
- Impenetrable
- Reinforced
- Well-Fitted
- Training
- Infused
- Invigorating
- Divines
- Nirnhorned
- Gloves (Light)
- Sturdy
- Impenetrable
- Reinforced
- Well-Fitted
- Training
- Infused
- Invigorating
- Divines
- Nirnhorned
- Hat (Light)
- Sturdy
- Impenetrable
- Reinforced
- Well-Fitted
- Training
- Infused
- Invigorating
- Divines
- Nirnhorned
- Breeches (Light)
- Sturdy
- Impenetrable
- Reinforced
- Well-Fitted
- Training
- Infused
- Invigorating
- Divines
- Nirnhorned
- Epaulets (Light)
- Sturdy
- Impenetrable
- Reinforced
- Well-Fitted
- Training
- Infused
- Invigorating
- Divines
- Nirnhorned
- Sash (Light)
- Sturdy
- Impenetrable
- Reinforced
- Well-Fitted
- Training
- Infused
- Invigorating
- Divines
- Nirnhorned
- Jack (Medium)
- Sturdy
- Impenetrable
- Reinforced
- Well-Fitted
- Training
- Infused
- Invigorating
- Divines
- Nirnhorned
- Boots (Medium)
- Sturdy
- Impenetrable
- Reinforced
- Well-Fitted
- Training
- Infused
- Invigorating
- Divines
- Nirnhorned
- Bracers (Medium)
- Sturdy
- Impenetrable
- Reinforced
- Well-Fitted
- Training
- Infused
- Invigorating
- Divines
- Nirnhorned
- Helmet (Medium)
- Sturdy
- Impenetrable
- Reinforced
- Well-Fitted
- Training
- Infused
- Invigorating
- Divines
- Nirnhorned
- Guards (Medium)
- Sturdy
- Impenetrable
- Reinforced
- Well-Fitted
- Training
- Infused
- Invigorating
- Divines
- Nirnhorned
- Arm Cops (Medium)
- Sturdy
- Impenetrable
- Reinforced
- Well-Fitted
- Training
- Infused
- Invigorating
- Divines
- Nirnhorned
- Belt (Medium)
- Sturdy
- Impenetrable
- Reinforced
- Well-Fitted
- Training
- Infused
- Invigorating
- Divines
- Nirnhorned
Blacksmithing Armor
- Cuirass (Heavy)
- Sturdy
- Impenetrable
- Reinforced
- Well-Fitted
- Training
- Infused
- Invigorating
- Divines
- Nirnhorned
- Sabatons (Heavy)
- Sturdy
- Impenetrable
- Reinforced
- Well-Fitted
- Training
- Infused
- Invigorating
- Divines
- Nirnhorned
- Gauntlets (Heavy)
- Sturdy
- Impenetrable
- Reinforced
- Well-Fitted
- Training
- Infused
- Invigorating
- Divines
- Nirnhorned
- Helm (Heavy)
- Sturdy
- Impenetrable
- Reinforced
- Well-Fitted
- Training
- Infused
- Invigorating
- Divines
- Nirnhorned
- Greaves (Heavy)
- Sturdy
- Impenetrable
- Reinforced
- Well-Fitted
- Training
- Infused
- Invigorating
- Divines
- Nirnhorned
- Pauldrons (Heavy)
- Sturdy
- Impenetrable
- Reinforced
- Well-Fitted
- Training
- Infused
- Invigorating
- Divines
- Nirnhorned
- Girdles (Heavy)
- Sturdy
- Impenetrable
- Reinforced
- Well-Fitted
- Training
- Infused
- Invigorating
- Divines
- Nirnhorned
Blacksmithing Weapons
- Axe (One-Handed)
- Powered
- Charged
- Precise
- Infused
- Defending
- Training
- Sharpened
- Decisive
- Nirnhoned
- Mace (One-Handed)
- Powered
- Charged
- Precise
- Infused
- Defending
- Training
- Sharpened
- Decisive
- Nirnhoned
- Sword (One-Handed)
- Powered
- Charged
- Precise
- Infused
- Defending
- Training
- Sharpened
- Decisive
- Nirnhoned
- Battle Axe (Two-Handed)
- Powered
- Charged
- Precise
- Infused
- Defending
- Training
- Sharpened
- Decisive
- Nirnhoned
- Maul (Two-Handed)
- Powered
- Charged
- Precise
- Infused
- Defending
- Training
- Sharpened
- Decisive
- Nirnhoned
- Greatsword (Two-Handed)
- Powered
- Charged
- Precise
- Infused
- Defending
- Training
- Sharpened
- Decisive
- Nirnhoned
- Dagger (One-Handed)
- Powered
- Charged
- Precise
- Infused
- Defending
- Training
- Sharpened
- Decisive
- Nirnhoned
Woodworking Weapons
- Bow (Two-Handed)
- Powered
- Charged
- Precise
- Infused
- Defending
- Training
- Sharpened
- Decisive
- Nirnhoned
- Inferno Staff (Two-Handed)
- Powered
- Charged
- Precise
- Infused
- Defending
- Training
- Sharpened
- Decisive
- Nirnhoned
- Ice Staff (Two-Handed)
- Powered
- Charged
- Precise
- Infused
- Defending
- Training
- Sharpened
- Decisive
- Nirnhoned
- Lightning Staff (Two-Handed)
- Powered
- Charged
- Precise
- Infused
- Defending
- Training
- Sharpened
- Decisive
- Nirnhoned
- Restoration Staff (Two-Handed)
- Powered
- Charged
- Precise
- Infused
- Defending
- Training
- Sharpened
- Decisive
- Nirnhoned
Woodworking Shields
- Shield (Offhand Only)
- Sturdy
- Impenetrable
- Reinforced
- Well-Fitted
- Training
- Infused
- Invigorating
- Divines
- Nirnhorned